Most game design happens because of dissatisfaction with existing games. Indeed, one of the easiest steps in designing a game is to take the things you don’t like about a favorite game and replace them with something else. This is a very basic design problem, fixing what is “broken” in the game.

But there is another design challenge sitting within that idea. What if you took the piece you didn’t like and tried to figure how that could be important or even essential to a game. Instead of discarding the rule, mechanic, or flavor that gives you trouble, try to turn that into the seed of something that you can make your own. Even if you don’t produce a satisfying game, it might give you insight into something you wouldn’t normally consider.


Political campaigns collect money for getting votes. What if we eliminated the middle man? What if all the campaign donations for a candidate were split up and paid out evenly to the people who voted for that candidate?

How different would the elections be? Is bribing the voters overtly better or worse than manipulating them with that money? In the very least it might significantly improve voter turn-out.

Teas A Plenty

July 19, 2007

Shelves of teas, some ordinary, some exotic, and some otherworldly. Thoughts, inspirations, grains, perhaps to grow pearls from. But, like any good tea, you should let it steep, so please once you’ve chosen one, sit back and ponder it. Then enjoy it.

A good tea isn’t just a drink, it’s an experience.