Design What You Don’t Like – Iced Yerba Maté

July 27, 2007

Most game design happens because of dissatisfaction with existing games. Indeed, one of the easiest steps in designing a game is to take the things you don’t like about a favorite game and replace them with something else. This is a very basic design problem, fixing what is “broken” in the game.

But there is another design challenge sitting within that idea. What if you took the piece you didn’t like and tried to figure how that could be important or even essential to a game. Instead of discarding the rule, mechanic, or flavor that gives you trouble, try to turn that into the seed of something that you can make your own. Even if you don’t produce a satisfying game, it might give you insight into something you wouldn’t normally consider.


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